Computer Graphics MCQ Quiz - Objective Question with Answer for Computer Graphics - Download Free PDF

Last updated on Mar 29, 2023

Latest Computer Graphics MCQ Objective Questions

Computer Graphics Question 1:

Which of the following is an example of an input device?

  1. Speaker
  2. DLP Projector
  3. Barcode Reader
  4. Bubblejet Printer
  5. Not Attempted

Answer (Detailed Solution Below)

Option 3 : Barcode Reader

Computer Graphics Question 1 Detailed Solution

The correct answer is Barcode Reader.

Key Points

  • Barcode Reader:
    • This is an example of an input device used to read information contained in barcodes.

Additional Information

  • Speaker:
    • This is an example of an output device.
    • It produces sound through a vibrating transducer called a driver.
  •  DLP Projector:
    • It stands for Digital Light Processing Projector.
    • This is an example of an output device.
  • Bubblejet Printer:
    • A Bubblejet printer is an example of an output device that is used to print information on paper.

Computer Graphics Question 2:

Which of the following is not an example of emissive display?

  1. plasma panel
  2. liquid crystal device
  3. light emitting diode
  4. thin film electroluminescent display

Answer (Detailed Solution Below)

Option 2 : liquid crystal device

Computer Graphics Question 2 Detailed Solution

Emissive Display

  • The emissive displays are devices that convert electrical energy into light.
  • Examples are Plasma Panel, thin film electroluminescent display and LED (Light Emitting Diodes).

Non-Emissive Display 

  • The Non-Emissive displays use optical effects to convert sunlight or light from some other source into graphics patterns.
  • Examples are LCD (Liquid Crystal Device).

Hence, the correct answer is option 2.

Computer Graphics Question 3:

What are the RGB co-ordinates of a color at (0.25, 0.65, 0) in CMY space?

  1. (0.75, 0.35, 1) 
  2. (0.65, 0.25, 0)
  3. (0.75, 0.25, 1) 
  4. (0.85, 0.25, 0) 

Answer (Detailed Solution Below)

Option 1 : (0.75, 0.35, 1) 

Computer Graphics Question 3 Detailed Solution

To convert from CMY (Cyan, Magenta, Yellow) to RGB (Red, Green, Blue), we can use the following formulas:

  • R = 1 - C
  • G = 1 - M
  • B = 1 - Y

where C, M, and Y are the values in the CMY colour space, and R, G, and B are the corresponding values in the RGB colour space.

Given the CMY coordinates (0.25, 0.65, 0), we can calculate the corresponding RGB values as follows:

  • R = 1 - C = 1 - 0.25 = 0.75
  • G = 1 - M = 1 - 0.65 = 0.35
  • B = 1 - Y = 1 - 0 = 1

 

Therefore, the RGB coordinates of the colour at (0.25, 0.65, 0) in CMY space are (0.75, 0.35, 1).

Computer Graphics Question 4:

Consider a rectangular window whose lower left corner is at (-3, 1) and upper right corner is at (2, 6). What is the 4-bit area code for the endpoint of the line PQ having co-ordinates (-4, 2) and (-1, 8)?

  1. P ⟶ 0001, Q ⟶ 0001
  2. P ⟶ 1010, Q ⟶ 1001
  3. P ⟶ 0001, Q ⟶ 1000
  4. P ⟶ 0000, Q ⟶ 0110

Answer (Detailed Solution Below)

Option 3 : P ⟶ 0001, Q ⟶ 1000

Computer Graphics Question 4 Detailed Solution

To determine the 4-bit area code for the endpoints of the line PQ, we can use the Cohen-Sutherland line clipping algorithm, which divides the 2D plane into nine regions and assigns a 4-bit binary code to each point based on its position relative to the rectangular window.

The 4-bit code is determined as follows -

  • Bit 1: Set to 1 if the y-coordinate of the point is above the window, 0 otherwise.
  • Bit 2: Set to 1 if the y-coordinate of the point is below the window, 0 otherwise.
  • Bit 3: Set to 1 if the x-coordinate of the point is to the right of the window, 0 otherwise.
  • Bit 4: Set to 1 if the x-coordinate of the point is to the left of the window, 0 otherwise.
  • The 4-bit area code for a point inside the window is 0000.

 

Using this method, we can calculate the 4-bit area code for each endpoint of the line PQ:

  • Endpoint P: (-4, 2)
    • Bit 1: 0 (below the window)
    • Bit 2: 0 (above the window)
    • Bit 3: 0 (left of the window)
    • Bit 4: 1 (outside window to the left)
    • 4-bit area code: 0001
       
  • Endpoint Q: (-1, 8)
    • Bit 1: 1 (above the window)
    • Bit 2: 0 (below the window)
    • Bit 3: 0 (left of the window)
    • Bit 4: 0 (inside window)
    • 4-bit area code: 1000

 

Therefore, the 4-bit area code for the endpoint P is 0001 and the 4-bit area code for the endpoint Q is 1000.

Computer Graphics Question 5:

Consider a triangle with co-ordinates points: A(0, 0), B(3, 3) and C(2, 5). When scaling parameter is 2 towards x-axis and 4 towards y-axis, then what are the new co-ordinates of triangle?

  1. A(0, 0), B(6, 12), C(4, 20)
  2. A(0, 0), B(3/2, 3/4), C(1, 5/4)
  3. A(0, 0), B(5, 7), C(4, 9)
  4. A(2, 4), B(5, 7), C(4, 9)

Answer (Detailed Solution Below)

Option 1 : A(0, 0), B(6, 12), C(4, 20)

Computer Graphics Question 5 Detailed Solution

The correct answer is A(0, 0), B(6, 12), C(4, 20)

Key Points

  • We know that to scale a point in the x-axis direction, we multiply its x-coordinate by the scaling factor, and to scale a point in the y-axis direction, we multiply its y-coordinate by the scaling factor. So, to find the new coordinates of the triangle after scaling it by a factor of 2 in the x-axis direction and 4 in the y-axis direction, we can apply these transformations to each point:
  • For point A(0, 0):
    • Scaling in x-axis direction: 0 * 2 = 0
    • Scaling in y-axis direction: 0 * 4 = 0
    • The new coordinates of point A are (0, 0).
  • For point B(3, 3):
    • Scaling in x-axis direction: 3 * 2 = 6
    • Scaling in y-axis direction: 3 * 4 = 12
    • The new coordinates of point B are (6, 12).
  • For point C(2, 5):
    • Scaling in x-axis direction: 2 * 2 = 4
    • Scaling in y-axis direction: 5 * 4 = 20
    • The new coordinates of point C are (4, 20).
  • Hence, the new coordinates of the triangle after scaling are A(0, 0), B(6, 12), and C(4, 20).

Top Computer Graphics MCQ Objective Questions

______ is NOT a common bitmap-based file type extension.

  1. ODT
  2. TIFF
  3. PNG
  4. PCX

Answer (Detailed Solution Below)

Option 1 : ODT

Computer Graphics Question 6 Detailed Solution

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The correct answer is ODT.

Key Points

  • A bitmap basically describes a type of image
  • Pixels all the basic sources of information.
  • BMP, GIF, JPEG, EXIF, PNG, and TIFF are bitmap file formats.
  • Bitmap format commonly used raster graphic format for saving image files. 
  • Raster graphics are independent of display devices which means a bitmap image file can be viewed without any graphics adaptor. 
  • The file can store a 2D digital image in both monochrome and colour format.

Which type of BUS structure is used to connect the I/O devices?

  1. Multiple BUS structure
  2. Single BUS structure
  3. Star BUS structure
  4. Node to Node BUS structure

Answer (Detailed Solution Below)

Option 2 : Single BUS structure

Computer Graphics Question 7 Detailed Solution

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The correct answer is option 2.

Concept:

A single BUS structure is used to connect the I/O devices. One common bus is utilized to communicate between peripherals and the CPU in a single bus configuration. It has drawbacks owing to the usage of a single common bus.​

  • All units are connected to a single bus, so it provides the sole means of interconnection. A single bus structure has the advantages of simplicity and low cost.
  • Because only two units may participate in data transmission at the same time, single bus structures have the drawback of the restricted speed.
  • This necessitates the use of an arbitration mechanism, as well as the forced waiting of units.
  • An example is a communication between the processor and printer.

F1 Savita Engineering 07-5-22-D5

Hence the correct answer is Single BUS structure.

Additional Information

  •  MULTIBUS II is an open system bus architecture for designing general-purpose 8-, 16-, and 32-bit microcomputer systems.

Which of the following is a lever that can be moved in several directions to control the movement of an image on a computer monitor or similar display screen ?

  1. Joystick
  2. Optical Mark Reader
  3. Visual Display Unit
  4. MIDI Devices

Answer (Detailed Solution Below)

Option 1 : Joystick

Computer Graphics Question 8 Detailed Solution

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The Correct Answer is Joystick.

 Key Points

  • Joy Stick is a  pointing device used to move an object on a screen in any direction.
  • It employs a vertical rod mounted on a base with one or two buttons.
  • Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer.

 Additional Information

  • Optical Mark Reading (OMR)
    • Optical Mark Reading (OMR) is a method of entering data into a computer system.
    • Optical Mark Readers reads pencil or pen marks made in pre-defined positions on paper forms as responses to questions or tick list prompts.
  • Visual Display Unit
    • Visual Display Unit is a device for displaying input signals as characters on a screen.
    • The monitor is an example of VDU.
  • MIDI (Musical Instrument Digital Interface) controller
    • It is a way to connect devices that make and control sounds — such as synthesizers, samplers, and computers — so that they can communicate with each other.

Which is NOT an input device?

  1. Touchscreen
  2. Keyboard
  3. Mouse
  4. Plotter

Answer (Detailed Solution Below)

Option 4 : Plotter

Computer Graphics Question 9 Detailed Solution

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Explanation:

  • Some commonly used Input/Output devices are listed in the table below. 

Input Devices

Output Devices

Keyboard

Monitor

Mouse

LCD

Joystick

Printer

Scanner

Plotter

Light Pen

 

Touch Screen

 

Input device:

  • An input device is a piece of hardware used to provide data to a computer used for interaction and control. It allows the input of raw data to the computer for processing.​
  • Some of the input devices are
    • ​Keyboard: Keyboard is one of the primary input devices used to input data and commands. It has function keys, control keys, arrow keys, a keypad, and the keyboard itself with the letters, numbers, and commands.
    • Mouse: It is an input device used to control the cursor and coordinates. It can be wired or wireless.
    • Microphone: It is an input device that allows users to input audio into their computers.
    • Scanner: It is an input device that reads an image and converts it into a digital file. A scanner is connected to a computer through a USB.
    • Touchscreen: It is an input device that allows users to interact with a computer using their fingers. It is used widely in laptop monitors, smartphones, tablets, cash registers, and information kiosks.  
    • Plotter: The plotter is the computer's output device that could print graphics as well as accommodate full-size engineering and architectural drawings. Using multiple colored pens, plotters were also able to print in color long before inkjet printers became an alternative.

Which of the following printers are non-impact printers?

  1. Laser Printer and Drum Printer
  2. Bubble Jet Printer and Daisy Wheel Printer
  3. Inkjet Printers and Dot Matrix Printers
  4. Laser Printers and Inkjet Printers

Answer (Detailed Solution Below)

Option 4 : Laser Printers and Inkjet Printers

Computer Graphics Question 10 Detailed Solution

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The correct answer is Laser Printers and Inkjet Printers.

Key Points

  • Non-Impact Printers:
    • These printers do not allow direct contact between ribbon and paper. Use laser, electrophotographic, electrostatic, chemical, or inkjet technology.
    • Examples: Laser Printers, Inkjet Printers, Thermal printers, Bubblejet Printers.

Additional Information

  •  Impact Printers:
    • These printers allow direct contact between ribbon and paper.
    • In these printers, printing is done by character dye.
    • Examples: Dot Matrix Printers, Daisy Wheel Printers, Drum Printers.

Which among the below set of colours are generally known as the primary colours of light?

  1. White, Yellow, Blue
  2. Red, Green, Blue
  3. Red, Green, Black
  4. Black, White, Red

Answer (Detailed Solution Below)

Option 2 : Red, Green, Blue

Computer Graphics Question 11 Detailed Solution

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The correct answer is Red, Green, Blue.

  • Red, green, and blue are the primary colours of light—they can be combined in different proportions to make all other colors.
  • There are two colour models:
    • Light Color Primaries (Red, Green, Blue).
    • Pigment Color Primaries (Cyan, Magenta, Yellow).

Important Points

  • Primary colours make all other colours:
    • Red + Green = Yellow.
    • Green + Blue = Cyan.
    • Blue + Red = Magenta.
  • There are three Secondary Colors (S'): Orange, Green, Violet.
  • There are six Tertiary Colors (Ts): Red-Orange, Yellow-Orange, Yellow-Green, Blue-Green, Blue-Violet, Red-Violet.
    • Tertiary is formed by mixing a primary with a secondary.

Additional Information

  • In terms of wavelengths, visible light ranges from about 400 nm to 700 nm.
  • light with a wavelength of about 400 nm is seen as violet, and light with a wavelength of about 700 nm is seen as red.

Key Points

  • The inner surfaces of human eyes contain photoreceptors—specialized cells that are sensitive to light and relay messages to the brain.
    • There are two types of photoreceptors: cones (which are sensitive to colour) and rods (which are more sensitive to intensity).
    • Humans are able to see an object when light from the object and enters their eyes and strikes these photoreceptors.

Multimedia contains?

  1. Audio
  2. Video
  3. Both 1 and 2
  4. None of the above

Answer (Detailed Solution Below)

Option 3 : Both 1 and 2

Computer Graphics Question 12 Detailed Solution

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The correct answer is Both 1 and 2.

Key Points

  • Multimedia is the use of a computer to present and combine text, graphics, audio, and video with links and tools that allow the user to navigate, interact, create and communicate.
  • Multimedia is broadly divided into linear and non-linear multimedia.

Additional Information

  • Linear Multimedia
    • The end-user cannot control the content of the application.
    • A linear multimedia application lacks all the features with the help of which, a user can interact with the application such as the ability to choose different options, click on icons, control the flow of the media, or change the pace at which the media is displayed.
    • It works very well for providing information to a large group of people such as at training sessions, seminars, workplace meetings, etc.
  • Non-Linear Multimedia
    • The end-user is allowed the navigational control to rove through multimedia content at his own desire.
    • The user can control the access of the application.
    • Non-linear offers user interactivity to control the movement of data. For example computer games, websites, self-paced computer-based training packages, etc.

Which of the following is an example of an input device?

  1. Speaker
  2. DLP Projector
  3. Barcode Reader
  4. Bubblejet Printer

Answer (Detailed Solution Below)

Option 3 : Barcode Reader

Computer Graphics Question 13 Detailed Solution

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The correct answer is Barcode Reader.

Key Points

  • Barcode Reader:
    • This is an example of an input device used to read information contained in barcodes.

Additional Information

  • Speaker:
    • This is an example of an output device.
    • It produces sound through a vibrating transducer called a driver.
  •  DLP Projector:
    • It stands for Digital Light Processing Projector.
    • This is an example of an output device.
  • Bubblejet Printer:
    • A Bubblejet printer is an example of an output device that is used to print information on paper.

With respect to CRT, the horizontal retrace is defined as :

  1. The path an electron beam takes when returning to the left side of the CRT.
  2. The path an electron beam takes when returning to the right side of the CRT.
  3. The technique of turning the electron beam off while retracing.
  4. The technique of turning the electron beam on/off while retracing.

Answer (Detailed Solution Below)

Option 1 : The path an electron beam takes when returning to the left side of the CRT.

Computer Graphics Question 14 Detailed Solution

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The correct answer is option 1.

Key Points

 Horizontal retracing is also known as vertical retracing. The beam returns to the left of the screen at the end of each scan line to show the next scan line.

F1 Raju.S 29-04-21 Savita D1
∴ Hence the correct answer is The path an electron beam takes when returning to the left side of the CRT.

In 3D Graphics, which of the following statements about perspective and parallel projection is/are true?

P: In a perspective projection, the farthest an object is from the center of projection, the smaller it appears.

Q: Parallel projection is equivalent to a perspective projection where the viewer is standing infinitely far away

R: Perspective projections do not preserve straight lines.

  1. P and R only
  2. P, Q and R
  3. Q and R only
  4. P and Q only

Answer (Detailed Solution Below)

Option 4 : P and Q only

Computer Graphics Question 15 Detailed Solution

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  • In perspective projection, objects that are far away appear smaller, and objects that are near appear bigger.
  • A perspective projection of an object is often considered more realistic than a parallel projection, since it more closely resembles human vision and photography
  • Parallel projection is equivalent to a perspective projection where the viewer is standing infinitely far away
  • Perspective projections preserve straight lines.
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